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“Engine Room” Notebook Design Contest is a worldwide competition in which the contestants had to design the next HP “artist edition” notebook PC. The regional finalists received the most votes and represent the top designs from Asia Pacific, Europe, Latin America and North America. Sakihama’s design of sea and sky in Okinawa was chosen as the grand prize winner from the regional finalists by a judges panel composed of regional heads of creative at MTV, art directors at Goodby, Silverstein & Partners, and industrial design managers at HP. The design will be featured on an HP limited-edition notebook PC featuring the AMD Turion X2 Ultra™ notebook platform later this year.HP, MTV and AMD today named Hisako Sakihama, a 27-year-old designer from Japan, the winner of its “Engine Room” Notebook Design Contest.

The worm, known as "StalkDaily", was created by the 17-year-old Mike Mooney "out of boredom" and is now generating thousands of spam messages containing the word "Mikeyy." The worm emerged on Saturday when Twitter profiles began posting messages which encouraged people to visit StalkDaily.com. The owner of the website, Mikeyy Mooney, told BNO News that he was responsible. "I am aware of the attack and yes I am behind this attack," he said. Mooney said he created the worm to "give the developers an insight on the problem and while doing so, promoting myself or my website."Nearly 10,000 Twitter messages, known as "tweets," had to be deleted to contain the potential damage, but no personal or sensitive information was compromised in the attacks. A 17-year-old boy, who has admitted creating the virus that wreak havoc on Twitter over the weekend, is worried about being sued by the social networking site.


fastest, most powerful iPhone to be reavealed, the new iPhone™ 3G S has been announced by Apple. It has some new features which include longer battery life with up to twice as fast improved speed and performance as iPhone 3G, a high-quality 3 megapixel autofocus camera, easy to use video recording capability and hands free voice control. The world’s most advanced mobile operating system with over 100 new features such as Cut, Copy and Paste, MMS, Spotlight Search, landscape keyboard and more, the new iPhone OS 3.0 is available with iPhone 3G S. The biggest application store in the world where customers have already downloaded over one billion apps, App Store, offers iPhone 3G S customers access to more than 50,000 applications. With an iPhone 3G S 16GB model for just $199 and a new 32GB model for just $299, it offers twice the capacity for the same price, Apple is now offering the iPhone 3G at the breakthrough price of just $99 for the 8GB model.

Now, its easier than ever to capture, edit and share pictures and videos instantly with family and friends with the new 3 megapixel autofocus camera from iPhone 3G S. Coming with an automatic macro focus for extra close up shots, the new autofocus camera adjusts focus, exposure, color and contrast to render the best possible image. The “tap to focus” feature allows you to select an object or area of interest and the camera automatically re-adjusts focus and exposure only by touching the display.

Apple’s senior vice president of WorldWide Product Marketing, Philip Schiller, declared: “iPhone 3G S is the fastest, most powerful iPhone yet and we think people will love the incredible new features including autofocus camera, video recording and the freedom of voice control.” He continued: “And with a breakthrough price of $99, we are thrilled to get iPhone 3G into the hands of even more users who want them.”


recent A new Intel Xeon processor codenamed "Nehalem-EX" has been revealed by Intel. Being able to deliver a number of new technical advancements and boost enterprise computing performance, the processor will be running the next generation of intelligent and expandable high-end Intel server platforms.The Nehalem-EX processor, being ready to enter production later this year, will feature up to eight cores inside a single chip supporting 16 threads and 24MB of cache. Offering the highest-ever jump from a previous generation processor, its performance increase will be dramatic.

When the message or link is opened, social network users are lured to fake Web sites that trick them into divulging personal details and passwords. The process, known as a phishing attack or malware, can infiltrate users' accounts without their consent.

Once the account is compromised, the thieves can infiltrate the list of friends or contacts and repeat the attack on subsequent victims. Social networking sites show there is ample opportunity to find more victims; the average Facebook user has 120 friends on the site.


Security is a constant arms race, said Simon Axten, an associate for privacy and public policy at Facebook. Malicious actors are constantly attacking the site, and what you see is actually a very small percentage of what's attempted."

14 New Interactive Exhibits Designed to Celebrate 50 Years of Sony Support for
Education and Inspire the Next Generation of Leaders In Media, Science,
Technology and the Arts

NEW YORK, July 13 /PRNewswire/ -- This summer, experience 14 new interactive
exhibits at the Sony Wonder Technology Lab (SWTL), a state-of-the-art
technology and entertainment museum open free to the public. The new exhibits
are the result of extensive collaboration between Sony's electronics and
entertainment companies and more than a year of development and construction.
SWTL is located at Sony's U.S. headquarters at 550 Madison Avenue in New York
City.

"The multi-million dollar investment we've made in this facility reflects
Sony's ongoing commitment to education and the communities we serve," said Sir
Howard Stringer, Chairman, CEO and President of Sony Corporation. "The Sony
Wonder Technology Lab is a manifestation of 'Sony United' in every sense.
Bringing our content and technology together in this educational environment
has enabled us to create a compelling and engaging experience for visitors of
all ages."

As part of Sony Corporation's ongoing commitment to environmental
sustainability, the Sony Wonder Technology Lab is pursuing LEED (Leadership in
Energy and Environmental Design) Silver certification from the U.S. Green
Buildings Council.

The multi-million dollar renovation features two floors and 6,200 square feet
of innovative new exhibits designed to inspire young visitors to think about
how technology enables them to create, communicate and collaborate with one
another. Many of the exhibits also provide historical context for the
technological evolution that is rapidly transforming today's society.

Visitors can design a unique digital profile at Log In; and explore the inner
workings of digital devices at How Devices Work. They can learn tricks of the
trade, create an animated character or design a computer-generated world in
the Animation Studio. They can see their very own dance moves performed by
their favorite Sony-animated characters in Dance Motion Capture. They can
program a robot in the Robot Zone. And they can use haptic technology to
"feel" what it is like to perform open heart surgery in the Lab's Virtual
Surgery experience. They can even become a part of a broadcast production team
at WSWL, the Lab's HDTV Production Studio, and learn about digital signals,
nanotechnology and much, much more. (NOTE: A complete list of SWTL exhibits
can be found at www.sonywondertechlab.com/vs-exhibits.html.) All of the
interactive exhibits are activated using Sony's FeliCa contactless IC
(integrated circuit) cards provided to visitors at the entrance to the Lab.

The Sony Wonder Technology Lab occupies 14,000 square feet and is fully funded
by Sony Corporation of America. Its exhibits are targeted primarily to
visitors aged 8 to 14. The renovated third and fourth floor exhibits are a
result of a multi-year collaboration between Lee H. Skolnick Architecture +
Design Partnership/Big Show Construction Management Joint Venture, Unified
Field, and the following Sony companies and joint ventures: Sony Corporation;
Sony Computer Entertainment America; Sony Electronics Inc.; Sony Ericsson
Mobile Communications; Sony Music Entertainment; Sony Online Entertainment;
and Sony Pictures Entertainment (including Sony Pictures Animation and Sony
Pictures Imageworks). Media hardware systems were designed and implemented in
conjunction with Scharff-Weisberg, Inc. and Three Byte Intermedia, and
lighting was developed in consultation with Available Light.

The Sony Wonder Technology Lab is a free, four-story, interactive technology
and entertainment museum for all ages. Located in mid-town Manhattan, SWTL
inspires creativity in a high-quality, engaging, and family-friendly learning
environment. By inviting visitors to experience the latest technologies in a
hands-on setting, SWTL nurtures curiosity while awakening visitors to their
own talent and potential. Through its permanent exhibits and innovative
programs, including Sci-Tech workshops, ongoing screenings and associations
with well-respected local non-profit and educational institutions, SWTL aims
to educate and cultivate the next generation of leaders in media, science,
technology and the arts. The Sony Wonder Technology Lab is open to the public
Tuesdays through Saturdays, from 10:00 a.m. to 5:00 p.m., and Sundays, from
12:00 p.m. to 5:00 p.m. For more information, visit
www.sonywondertechlab.com.










NEW YORK -- Kids are the primary target for the free, two-floor Sony Wonder Technology Lab in Midtown Manhattan, which recently underwent a multimillion-dollar renovation. Yet adults can find plenty of answers in the hands-on exhibits to technology mysteries like what a pixel is, how a digital camera works and how to program a robot.

Visitors receive a small piece of technology to serve as an aid.

"You get a Sony FeliCa contactless card, which is an integrated circuit card that's used to power all of the exhibits," says Kelso. "And when you first get here, you type in your name, favorite color, favorite type of music and that information follows you from exhibit to exhibit."

he first half of the new part of this exhibit shows how the actual technology works.

"You start off learning about the history of electronics. How lots of
the modern devices you use everyday are able to do the things they do, including how sound is made and transmitted," says Kelso.

The second half shows how the technology's applied and used in the real world, including a hands-on exhibit on motion capture and computer animation.

"We have 14 new interactive exhibits [that show] what are pixels, what are packets, how is information transmitted, how is it received," says Karen Kelso of the Sony Wonder Technology Lab. "So there is a bit of the demystifying of the technology."

"You start off learning about the history of electronics. How lots of
the modern devices you use everyday are able to do the things they do, including how sound is made and transmitted," says Kelso.

The second half shows how the technology's applied and used in the real world, including a hands-on exhibit on motion capture and computer animation.

"We have a dance motion capture pod using markerless motion capture, where kids can choose a Sony-animated character and then dance and then the character will map out your dance moves onto itself," says Kelso. "We have an HDTV production studio, fully high-def. We also have an extensive animation area, an animation studio where kids can come and create a computer-generated environment.

"We also have a robotics area, a nanotechnology area, a virtual surgery exhibit where you can actually use haptics," continues Kelso. "That lets you feel as if you're using a scalpel or bone saw but uses a technology that lets you feel it without actually cutting into anything."

Although many of the exhibits are geared towards eight- to 14-year-olds, museum staff say the facility can also be a learning ground for soon-to-be high school graduates looking to explore a possible career in communications or technology.

Wonder Technology Lab, a state-of-the-art, interactive technology and entertainment museum for all ages open free to the public, today announced the launch of "Tech for Tots," a new series of workshops designed to introduce technology to children ages 3-5 years old. "Tech for Tots" workshops enable young children and their families to explore technology through fun and engaging interactive activities. Specifically, children discover shapes, colors.